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First update: Cathedral, Decemberborn, beer and coffee..

There's a lot to tell about our upcoming game Cathedral but for now let's keep it a little bit composed and update you guys with who we are, where we come from and what Cathedral exactly is. If you...

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Lessons learned from writing an 8 bit game engine

Since we decided to write our game engine from scratch, I thought I'd outline some of our design choices, and the way we do work and iterate in this post.

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New screenshots, work updates and screenshot saturday!

We're back with another quick news update! This time it's going to contain some new screenshots showcasing some prototypes of new areas and characters, updates and information on what we're currently...

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Screenshot saturday: World map prototyped and work updates!

Kicking off our first screenshot saturday here at IndieDB!

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New screenshots, game features and information for Cathedral!

In another Cathedral news update we're showing off some brand new screenshots and some more information on them!

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Composing the Cathedral soundtrack in Famitracker

In this news article I try to show some insights into the glory of composing old-school soundtracks in Famitracker and how I'm handling the soundtrack of Cathedral.

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New graphics, music and render effects

We've been keeping quiet for a while, but we have all kinds of updates going on, and we can't wait to share it all with you. In this post, we're showing you a small part of what we've been working on...

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Cathedral showcased at Øredev 2015 and how we approached it

Decemberborn got a chance to showcase a special version of Cathedral at Øredev 2015, where the players who could complete the first area of the game the fastest won a free AppleT.V.

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Promoting an 8-bit or retro-inspired game for the modern market

In this article, we're going to highlight some updates on Cathedral as well as post some information on how we're approaching the modern market with an 8-bit game. After all, while more and more people...

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New areas and redesign of existing ones

In this article, we're presenting a major redesign of one of our areas, as well as a number of new screenshots and gifs on completely new ones that we're currently incorporating into the game. Enjoy!

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Decemberborn meeting in Malmö and some Cathedral updates

It's been a little quiet around our Cathedral page here at IndieDB, but we've certainly been working on a lot of things. This post will cover our Decemberborn meeting in Malmö and some minor updates in...

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Our progress on Cathedral and Decemberborn for the past months!

It has been quiet for way too long! We apologize for taking so long to write a new article but the good thing is we have a bunch of exciting new things to tell you guys and to showcase.

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Growing the team!

We've teamed up with Victor Da Fonseca Leão who is the main artist behind the game Möira. In this blog post, I thought I'd show some of the new work that Aron, me (Eric) and Victor has managed to...

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New gameplay footage with new character and music!

It's time for another IndieDB post as we're back from Nordic Game Conference and have re-worked our Cathedral level once again to make it feel even more polished. New music and new sprites - we got a...

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Lots of new Cathedral updates!

Once again we are writing a new post to bring the latest updates of Cathedral to you. We are thrilled to announce a lot of new, exciting things!

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Finally, some new gameplay!

The town of Ivystone Ridge has gotten an overhaul, and we've started designing a lot of new areas in Shade Forest. Here's a glimpse at what we're up to.

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New Shade Forest music and other updates

We've been very busy preparing for our booth in Poznan, Poland at Game Arena and on behalf of the team, we'd like to tune in and talk about what we're working on!

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Steam Greenlight, new announcement trailer and screenshots!

We're finally back with a big Cathedral update! Yay!

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New area showcase and side-kick system!

Content is being added to Cathedral at an incredible rate, and this summer will be the season where our world is really going to come together. We've been at it non-stop fueling the game with our...

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New area showcase and charms!

New abilities and areas! Lots of new stuff! Come and see what we've been up to lately ..

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